v0.0.3


Full rework of the command room

The player can now follow the first campaign available (tuto) through 6 different missions, each one can unlock another one.

List of changes :

  • Change all the design of the command room
  • Add structs for maps & selected map
  • Add campaigns list
  • Add selected campaign description
  • Change selected mission start button
  • Change uuid to id for map & mission id, to set at beggining the tuto map by default
  • Add recruit selection in maps (now there is one selected recruit for equipment and another one for mission to avoid strange comportements)
  • Add minor and simplified version of recruit list in the command room
  • Add global power / points for each recruit in the list in command room
  • Improve calculation of victory percent directly in structs
  • Add mission buttons on map + add filter for unlocked maps only
  • Add mission order integration (if we open a mission order details on the map)
  • De-assign recruit when they go on mission
  • Change golds earned by mission (fixed and not calculated with the mission level)
  • Fix clippy & fmt check
  • Add loots for missions
  • Show loots earned on the report mission document
  • Add missions 1 to 6
  • Fix cannot loot twice the same item for the same mission (50% luck to earn a second item for each mission)
  • Fix when recruit level up, he / she didn't earn stats
  • Fix mac builds with icns
  • Fix reset on selected mission (when mission starts or close the order)
  • Add build for only macos aarch64 for faster tests in dev

Files

guild_simulator_web_v0.0.3.zip Play in browser
Oct 20, 2024

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