v0.0.3
Guild simulator » Devlog
Full rework of the command room
The player can now follow the first campaign available (tuto) through 6 different missions, each one can unlock another one.
List of changes :
- Change all the design of the command room
- Add structs for maps & selected map
- Add campaigns list
- Add selected campaign description
- Change selected mission start button
- Change uuid to id for map & mission id, to set at beggining the tuto map by default
- Add recruit selection in maps (now there is one selected recruit for equipment and another one for mission to avoid strange comportements)
- Add minor and simplified version of recruit list in the command room
- Add global power / points for each recruit in the list in command room
- Improve calculation of victory percent directly in structs
- Add mission buttons on map + add filter for unlocked maps only
- Add mission order integration (if we open a mission order details on the map)
- De-assign recruit when they go on mission
- Change golds earned by mission (fixed and not calculated with the mission level)
- Fix clippy & fmt check
- Add loots for missions
- Show loots earned on the report mission document
- Add missions 1 to 6
- Fix cannot loot twice the same item for the same mission (50% luck to earn a second item for each mission)
- Fix when recruit level up, he / she didn't earn stats
- Fix mac builds with icns
- Fix reset on selected mission (when mission starts or close the order)
- Add build for only macos aarch64 for faster tests in dev
Files
guild_simulator_web_v0.0.3.zip Play in browser
Oct 20, 2024
Get Guild simulator
Guild simulator
Status | In development |
Author | Joliwood |
Genre | Strategy |
Languages | English |
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