v0.0.4
Guild simulator » Devlog
Add new daily events gameplay loop
Changes in the gameplay :
- Player has random number of events every day he has to do before to pass to the next day
- Each answer can impact equipments, golds, toxicity, recruits or reputation
Changes in the code :
- Add random discussions
- Add starting game daily event discussions
- Add starting game daily event spontaneous applications
- Add random for type of daily events + each event based on its apparition chance
- Add content folder to only have this folder updated when we want to add some contents to the game
- New bug found -> Loots don't use their % of chance, it just calculate with len of loots and select a random one
- Add generic function to generate unique events
- Add daily docs integration on desk
- Add min max day for daily events
- Add cooldowns to all events
- Update SOC for structs
- Add unit test to check synchro on adding contents
- Add system for answer on each daily event + impacts (gods, equipments, reputation, toxicity, recruit) for selected answer
- Add block pass day if daily events not signed
- Add disable on answers if player doesn't have conditions
- Add visuals for every daily events
- Remove all .DS_Store on repo
Files
guild_simulator_v0.0.4_macOS.dmg.zip 60 MB
Oct 31, 2024
guild_simulator_web_v0.0.4.zip 39 MB
Oct 31, 2024
guild_simulator_windows_v0.0.4.zip 102 MB
Oct 31, 2024
Get Guild simulator
Guild simulator
Status | In development |
Author | Joliwood |
Genre | Strategy |
Languages | English |
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