v0.0.4


Add new daily events gameplay loop

Changes in the gameplay :

  • Player has random number of events every day he has to do before to pass to the next day
  • Each answer can impact equipments, golds, toxicity, recruits or reputation

Changes in the code :

  • Add random discussions
  • Add starting game daily event discussions
  • Add starting game daily event spontaneous applications
  • Add random for type of daily events + each event based on its apparition chance
  • Add content folder to only have this folder updated when we want to add some contents to the game
  • New bug found -> Loots don't use their % of chance, it just calculate with len of loots and select a random one
  • Add generic function to generate unique events
  • Add daily docs integration on desk
  • Add min max day for daily events
  • Add cooldowns to all events
  • Update SOC for structs
  • Add unit test to check synchro on adding contents
  • Add system for answer on each daily event + impacts (gods, equipments, reputation, toxicity, recruit) for selected answer
  • Add block pass day if daily events not signed
  • Add disable on answers if player doesn't have conditions
  • Add visuals for every daily events
  • Remove all .DS_Store on repo

Files

guild_simulator_v0.0.4_macOS.dmg.zip 60 MB
Oct 31, 2024
guild_simulator_web_v0.0.4.zip 39 MB
Oct 31, 2024
guild_simulator_windows_v0.0.4.zip 102 MB
Oct 31, 2024

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